Overview
System Goals
For this project, I wanted to learn more about RPG-style inventory systems in Unreal Engine and how to showcase my UI design skills during gameplay, and it ended up being a lot of fun to make. Here is a collection of the systems I have made so far:
- Player item HUD: Displays player health, stamina, and items.
- Interaction system for items, chests, and world objects.
- Inventory menu with armor, consumables, and ammo equipment.
- Item hover descriptions, sorting, dropping, and chest transfer.
- Campfire rest system, potion healing, and bow + arrow combat support.
- Icon design/implementation and locomotion-synced equipment.
Inventory System Showcase
Project Gallery
Inventory Features
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