Project Management & Documentation
As Producer, I led a team of seven, scheduling meetings and delegating tasks on a weekly basis. I organized a development timeline that ensured each team member knew what to work on at all times, strengthening overall production. I was also heavily involved in handling the documentation for the game, including the GDD, ASG, Product Backlog, team contracts, and more. Strong communication and team collaboration was crucial to ensure that all standards are set from the get-go and deadlines are met successfully. Here are my contributions as Producer.
Development Timeline Screenshot for GDD + ASG
Product Backlog Screenshots
User Interface (UI) Design
As UI Designer, I implemented all UI elements in game, providing the player with ease of navigation. Since this is a mobile game, I needed to make sure all elements fit correctly on a phone screen as well as implementing touch functionality. I utilized a series of widget blueprints and a bit of code in order to accomplish the intended goals for this project, and I think it turned out pretty good! Here are my contributions as UI Designer.
Main Menu
Button layouts for Start, Settings, Shop, and Quit.
Settings Menu
Options to change certain audio settings in game.
Shop Menu
Buy optional cosmetics with in-game currency.
Level Select
Select which level you want to play once you start the game.
In-Game HUD
On the left, displays wave count and lives remaining. On the right, displays each selectable fisherman with their value, amount of fish caught, option to sell fish, and amount of money the player currently has.
Upgrade Menu
When a fisherman is selected, displays three different upgrades to choose from, depending on the fisherman type.
Pause Menu
Sets the game paused and gives options to Resume, view Settings, or Quit to Main Menu.
Game Over
Ends the game and gives options to Continue, Play Again, or Return to Main Menu.
Reflection
Throughout development of Fishy Business, I'd say I've learned a great amount on project management, UI design and how to make a mobile game. I've learned the importance of team communication and meetings, how rewarding the results can be when properly sticking to schedules and deadlines, and overall aspects of the multiple responsibilities a producer needs to juggle during production. In terms of UI design, I've learned to adjust my PC minded brain to fit for mobile users, changing my workflow in the process.